Ideation Method Reviews

Background

Historically, my greatest difficulty with any project, artistic or scientific, has been conjuring an idea to begin from - the process I deem ideation. The internet is filled with articles listing off ideation exercises described theoretically for very specific audiences (writers, managers, teachers). Sometimes there will be an example diagram and use case but never a reflection on how well the exercise helped nor on the reason to choose one method over any other. To fill this gap, I have decided to collect, test, and eventually review any exercise I come across (on my standard 8-point scale).

This project began from exercises in the MIT course entitled Exploring the Dramatic Imagination where we attempted to “explore strategies and methods used by artists and theater makers to develop artworks and performance”. The course was led by set designer Sara Brown and participants consisted of MIT students and incarcerated women at the Suffolk County House of Correction at South Bay (also the site of the Prison Mural Painting Project).

Freewriting

Principle:

Write any thought that comes to mind in real time.

Pros:

No forgetting ideas

Constant production

Theoretically unfiltered, possibly revelatory

Cons:

Wandering feedback loops follow unrelated ideas (including a fixation on an inability to ideate)

Text to revisit grows quickly

Restrictions:

Requires established focus on a question/idea to prevent wandering

Automatist Surrealism

Principle:

Write/draw any thought that comes to mind in the process of recollection, typically of a dream state.

Pros:

Theoretically unfiltered, possibly revelatory

Can place unrelated images adjacent leading to emergent dialogues

Cons:

Intermittent starting opportunities

Relies on fleeting memories which may become intuitive false memories while working

Restrictions:

Requires established focus on a question/idea to prevent wandering

Requires relevant dream experiences

Mindmapping

Principle:

Start with a central idea. Branch out using words associations by writing new words and drawing connecting lines.

Pros:

Absolute freedom to follow word associations

Bite-size steps between words

Ideas intuitively clustered

Cons:

Easy to move too far in one direction

Topological complexity (ideas may repeat in distant branches)

Difficult to include relationships (must construct new branches or add directivity)

Restrictions:

Will not directly answer a prompt (still need to curate and combine elements later)

Connected to a central idea not multi-part question

Basic Iteration

Principle:

Revise an idea using intuitive principles.

Pros:

Sense of constant production

Choices develop a reason to exist

Cons:

Doesn't push unfamiliar perspectives

Can reach the end of intuitive direction (idea appears final, only improvements are refactorings to another idea)

Restrictions:

Typically limited in scope/performed separately for different parts of a whole

Conceptual Art

Principle:

Let a set of instructions be the art, carry out intuitively.

Pros:

Value separate from execution, execution not required

Can form a collective result out of a collection of independent executions

Cons:

Minimal control over outcome

Too much ambiguity may separate outcome from intention

Restrictions:

Less applicable to problem/solution situations

Willingness to accept outcome

Requires a method to develop instructions

Multiversal Interpretation

Principle:

Design another universe of characters from a list of basic descriptions.

Pros:

Can quickly expand into emerging story

Cons:

Descriptions may negate each other/overcomplicate their coexistence

Restrictions:

Task to design characters

Requires initial form and direction

Storyboarding

Principle:

Draw rectangles with filled-in scenes placed chronologically.

Pros:

Reduces ambiguity in the final execution

Allows work to progress out-of-order

Enforces requirements

Cons:

Requires modularity in story

Distant from the thought process of required elements (a downstream victim of refactoring)

Restrictions:

For time-based work (video, stories with timelines)

Requires elements/characters/concepts/focus to be imagined in advance

Crazy 8s

Principle:

Fold a piece of paper and draw one solution per minute for 8 minutes.

Pros:

Constant production

Cons:

Hefty job to create different iterations

Restrictions:

Must have a prompt asking for a solution and criteria for valuing ideas

Worst ideas

Principle:

List/draw worst ideas, then imagine the opposite/improvements/mitigation strategies.

Pros:

Prevents taking the most prominent unwanted directions

Cons:

Requires another strategy to reach the ultimate outcome

Restrictions:

Must have a prompt asking for a solution and criteria for valuing ideas

Opportunity Redefinition/Word Insertion

Principle:

Replacing or adding words to textual ideas to iterate

Pros:

Can make idea more precise

Cons:

Can become nonsensical/astray when working one word at a time rather than comparing to other possibilities

Restrictions:

Prototypical example is a business proposal discussion

Try a title

Cubing

Principle:

Visually produce a diagram with an idea seen from a set of perspectives (Describe, Compare, Associate, Analyze, Apply, Argue)

Pros:

Could focus on one prompt and idea at a time

Directed to follow sensitivities

Cons:

Some ideas not conducive to perspectives given

Restrictions:

Typically have a prompt asking for a solution and criteria for valuing ideas

Semiotic Square

Principle:

Visually produce a diagram including the idea and its opposite then constructing a spectrum

Pros:

Can devise nuance and speculation

Cons:

Subjective

Small part of a design

Restrictions:

A desire to think of a signifier for one concept in a nuanced or speculative manner; prototypical example is gender

SCAMPER

Principle:

Substitute, Combine, Adapt, Modify/Magnify, Put to other uses, Eliminate and Rearrange/Reverse

Pros:

Could focus on one prompt and idea at a time

Cons:

Long acronym requiring practice or a list to implement - could simply say iterate

Restrictions:

Requires initial ideas

Six Thinking Hats

Principle:

Assign individuals to overemphasize an assigned role (logic, emotion, caution, optimism, creativity, and control) during an ideation meeting.

Pros:

Roleplaying experience

Cons:

Takes the premise from a book that each individual has a niche then assigns each one outside of their comfort zone

Restrictions:

Requires a group

Brainwalk Assembly Line

Principle:

Walk between stations each designed around one idea modification rule

Pros:

Can focus on one prompt and idea at a time

Spatial separation of ideas

Cons:

Can become stuck on ideas which are not easily modified/combined

Restrictions:

Prefers a group, dearth of ideas to start from

Synectics

Principle:

Brainstorming with a system rewarding metaphors and irrational statements like "I wish that mail delivered itself"

Pros:

Follows the suggestions of a group studying effective creativity

Cons:

Sounds like performance art and possibly a cult

Restrictions:

Requires a group with a trained Synectics facilitator