Historically, my greatest difficulty with any project, artistic or scientific, has been conjuring an idea to begin from - the process I deem ideation. The internet is filled with articles listing off ideation exercises described theoretically for very specific audiences (writers, managers, teachers). Sometimes there will be an example diagram and use case but never a reflection on how well the exercise helped nor on the reason to choose one method over any other. To fill this gap, I have decided to collect, test, and eventually review any exercise I come across (on my standard 8-point scale).
This project began from exercises in the MIT course entitled Exploring the Dramatic Imagination where we attempted to “explore strategies and methods used by artists and theater makers to develop artworks and performance”. The course was led by set designer Sara Brown and participants consisted of MIT students and incarcerated women at the Suffolk County House of Correction at South Bay (also the site of the Prison Mural Painting Project).
Write any thought that comes to mind in real time.
No forgetting ideas
Constant production
Theoretically unfiltered, possibly revelatory
Wandering feedback loops follow unrelated ideas (including a fixation on an inability to ideate)
Text to revisit grows quickly
Requires established focus on a question/idea to prevent wandering
Write/draw any thought that comes to mind in the process of recollection, typically of a dream state.
Theoretically unfiltered, possibly revelatory
Can place unrelated images adjacent leading to emergent dialogues
Intermittent starting opportunities
Relies on fleeting memories which may become intuitive false memories while working
Requires established focus on a question/idea to prevent wandering
Requires relevant dream experiences
Start with a central idea. Branch out using words associations by writing new words and drawing connecting lines.
Absolute freedom to follow word associations
Bite-size steps between words
Ideas intuitively clustered
Easy to move too far in one direction
Topological complexity (ideas may repeat in distant branches)
Difficult to include relationships (must construct new branches or add directivity)
Will not directly answer a prompt (still need to curate and combine elements later)
Connected to a central idea not multi-part question
Revise an idea using intuitive principles.
Sense of constant production
Choices develop a reason to exist
Doesn't push unfamiliar perspectives
Can reach the end of intuitive direction (idea appears final, only improvements are refactorings to another idea)
Typically limited in scope/performed separately for different parts of a whole
Let a set of instructions be the art, carry out intuitively.
Value separate from execution, execution not required
Can form a collective result out of a collection of independent executions
Minimal control over outcome
Too much ambiguity may separate outcome from intention
Less applicable to problem/solution situations
Willingness to accept outcome
Requires a method to develop instructions
Design another universe of characters from a list of basic descriptions.
Can quickly expand into emerging story
Descriptions may negate each other/overcomplicate their coexistence
Task to design characters
Requires initial form and direction
Draw rectangles with filled-in scenes placed chronologically.
Reduces ambiguity in the final execution
Allows work to progress out-of-order
Enforces requirements
Requires modularity in story
Distant from the thought process of required elements (a downstream victim of refactoring)
For time-based work (video, stories with timelines)
Requires elements/characters/concepts/focus to be imagined in advance
Fold a piece of paper and draw one solution per minute for 8 minutes.
Constant production
Hefty job to create different iterations
Must have a prompt asking for a solution and criteria for valuing ideas
List/draw worst ideas, then imagine the opposite/improvements/mitigation strategies.
Prevents taking the most prominent unwanted directions
Requires another strategy to reach the ultimate outcome
Must have a prompt asking for a solution and criteria for valuing ideas
Replacing or adding words to textual ideas to iterate
Can make idea more precise
Can become nonsensical/astray when working one word at a time rather than comparing to other possibilities
Prototypical example is a business proposal discussion
Try a title
Visually produce a diagram with an idea seen from a set of perspectives (Describe, Compare, Associate, Analyze, Apply, Argue)
Could focus on one prompt and idea at a time
Directed to follow sensitivities
Some ideas not conducive to perspectives given
Typically have a prompt asking for a solution and criteria for valuing ideas
Visually produce a diagram including the idea and its opposite then constructing a spectrum
Can devise nuance and speculation
Subjective
Small part of a design
A desire to think of a signifier for one concept in a nuanced or speculative manner; prototypical example is gender
Substitute, Combine, Adapt, Modify/Magnify, Put to other uses, Eliminate and Rearrange/Reverse
Could focus on one prompt and idea at a time
Long acronym requiring practice or a list to implement - could simply say iterate
Requires initial ideas
Assign individuals to overemphasize an assigned role (logic, emotion, caution, optimism, creativity, and control) during an ideation meeting.
Roleplaying experience
Takes the premise from a book that each individual has a niche then assigns each one outside of their comfort zone
Requires a group
Walk between stations each designed around one idea modification rule
Can focus on one prompt and idea at a time
Spatial separation of ideas
Can become stuck on ideas which are not easily modified/combined
Prefers a group, dearth of ideas to start from
Brainstorming with a system rewarding metaphors and irrational statements like "I wish that mail delivered itself"
Follows the suggestions of a group studying effective creativity
Sounds like performance art and possibly a cult
Requires a group with a trained Synectics facilitator